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- #D3DX11 COULD NOT CREATE DEVICE GAME ERROR ANYFIX MAD MAX C SERIES#
- #D3DX11 COULD NOT CREATE DEVICE GAME ERROR ANYFIX MAD MAX C FREE#
nor do I know if this error is related to the d3d11 errors from users. But, while we have line renderers and we have particle systems, I haven't found a clear reproduction case. I should also mention that similar to Skunk-Software, I have been seeing = NULL sometimes in the unity editor while running the game (also only since using Unity 2018.4). The only commonality I've seen so far in our reports is all AMD gfx users (but no specific card or driver). Also, those same users will have multi-hour sessions without this error too, so it's been very hard to trace. It seems like the person is able to keep playing the game for 1-2 hours, but it could indeed be a memory leak because eventually the game crashes (or rather, dies). There's basically just tons of d3d11: failed to lock buffer 000002C213C21458 of size 56815 type messages.
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The output_log files don't seem to have much useful info. Previously we were on Unity 2018.1, and never had this problem. I wish I could provide more information, but basically last week we finally upgraded to Unity 2018.4.20, and since then have been seeing users getting this intermittent crash. I am seeing this too with customers, but can't figure out why. Solution for my situation: Removing LineRenderers from the scene. (LineRenderer and ParticleSystem in the same scene errors randomly) \Modules\ParticleSystem\ParticleSystemGeometryJob.cpp Line: 2740 The error wasn't causing any noticeable issues in the editor.Īfter testing standalone builds I was getting the crash noted above and more specific errors from 'outVertices' Image Base: 0x00400000 Image Size: 0x0001e000įileDesc: Microsoft Common Controller APIĪfter upgrading my project to 2019.3 I was getting " = NULL" errors randomly in my editor. "ĭX12: "d3d12: upload buffer was full! Waited for COPY queue for * ms." Player.log (happens dozens of times per log)ĭX11: "d3d11: failed to lock buffer * of size *. "UnityPlayer.dll caused an Access Violation (0xc0000005)
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Happens in development and release builds. I'm getting the "d3d11: failed to lock buffer" crash too. Is it possible that it may cause the crash?
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my game uses many custom shaders written by our team.
#D3DX11 COULD NOT CREATE DEVICE GAME ERROR ANYFIX MAD MAX C FREE#
If you need more information, feel free to ask. I have no idea what is causing this error so I welcome any suggestions or trials to fix this issue. Some PCs are able to run the game without any crash at all. Game might be able to run for 2-3 hours with no crash. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/RenderTextureD3D11.cpp Line: 207)ĭ3D11: Failed to create RenderTexture (1920 x 1080 fmt 19 aa 1), error 0x887a0005ĭ3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 ĮRROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBEC7AEE80)Ġx00007FFBEC7AEE80 (UnityPlayer) (function-name not available)ĮRROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBEC7C85B8)Ġx00007FFBEC7C85B8 (UnityPlayer) (function-name not available)ĮRROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBEC7B16AB)Ġx00007FFBEC7B16AB (UnityPlayer) (function-name not available)ĮRROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBEC878458)Ġx00007FFBEC878458 (UnityPlayer) (function-name not available)ĮRROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBEC87F2CD)Ġx00007FFBEC87F2CD (UnityPlayer) (function-name not available)ĮRROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFBEC87F3C5)Ġx00007FFBEC87F3C5 (UnityPlayer) (function-name not available)Ġx00007FFBED213C8D (UnityPlayer) UnityMainĠx00007FFC61E87BD4 (KERNE元2) BaseThreadInitThunkĠx00007FFC63D4CED1 (ntdll) RtlUserThreadStartĪll of the crashes occurs randomly at anytime in the scenes. Renderer: NVIDIA GeForce GTX 950M (ID=0x139a)ĭ3D11: Failed to create RenderTexture (1920 x 1080 fmt 27 aa 1), error 0x887a0005
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#D3DX11 COULD NOT CREATE DEVICE GAME ERROR ANYFIX MAD MAX C SERIES#
Renderer: Radeon RX 570 Series (ID=0圆7df)Ġx8007000E seems to be a OUT_OF_MEMORY error but I've checked the profiler in Unity but the memory (and other stuffs) look normal, no potential memory leaks. Renderer: AMD Radeon HD 7800 Series (ID=0圆819) GfxDevice: creating device client threaded=1ĭ3d11: CreateDXGIFactory2(.) not found, fallbacking to CreateDXGIFactory1(.).ĭ3d11: QueryInterface(IDXGIFactory5) failed (80004002). Our game keep crashing on some machines (Windows) with these error code.ĭ3d11: failed to lock buffer 000000002C75CA50 of size 647159.
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